Thursday, September 4, 2008

SIN CITY CASE STUDY: the outline

very simplified case study outline.


INTRODUCTION
Sin City's Neo-noir style black and white world makes a stand as it proves that a certain unreal chiaroscuro stylistic comic book can be brought to life with a digital backlot and CG rendering.

1. THE BEGINNING (COMICS)
- Graphic Novel series (Dark Horse Comics 1991-1992)
- Frank Miller (creator)
- Film-noir style (aka Neo noir)

2. THE BEGINNING (FILM)
- Frank Miller and Robert Rodriguez (writers, producers and directors)
- Quentin Tarantino (special guest director)
- Three main segments used (plus additional scene):
--- The Customer Is Always Right
--- That Yellow Bastard (part 01)
--- The Hard Goodbye
--- The Big Fat Kill

--- That Yellow Bastard (part 02)
- Practice sequence in one day
--- The Customer Is Always Right
--- Josh Harnett and Marley Shelton
--- The beginning of it all

3. THE (POST)PRODUCTION
- Principal shooting (aka shot-for-shot)
- Digital backlot (greenscreen)
--- Mostly complete CG environments
--- Pure black and white necessities and color complications
- Sony HDC-950
- Hybride Technologies (The Hard Goodbye)
--- GenArts Sapphire Plug-ins
- CafeFX (The Big Fat Kill)
---LightWave 3D
- The Orphanage (That Yellow Bastard)
--- Brazil
- Avid's SoftImage XSI

CONCLUSION



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