HYBRIDE TECHNOLOGIES and SAPPHIRE PLUG-INSa leading canadian visual effects company that has a very long-standing relationship with rodriguez when working on previous films together. hybride company was called upon to tackle 735 shots in the first chapter of the film, "the hard goodbye," as well as other several shots. sapphire plug-ins created from genarts (adobe, maya, etc), was the main tool used at hybride to make the scenes they way they look. some of the design that hybride included in the film were the hotel rooms, alleys, buildings, statues, an electrocution chamber, a hospital elevator, a church, car chases, collisions, rain storms, gun shots, blood, gore, severed limbs, etc. the sapphire plug-ins provide digital artists with a collection of over 175 state-of-the-art image processing and synthesis effects.
CAFeFX and LIGHTWAVE 3D
-genarts demo reel
cafefx used lightwave 3D for the 3D elements in nearly 600 shots produced for sin city's, "the big fat kill" segment of the film. it was said that nearly all 600 shots used the lightwave program. cafefx started out with a complete green screened segment of the film and they integrated the scenes with complete cg environments (room interiors, brooding cityscapes, weather, exterior scenes, etc) using lighwave 3D
THE ORPHANAGE and BRAZIL
a san francisco based company, the company was given the segment of the "that yellow bastard" consisting of almost 600 shots. the orphanage paid close attention to the details that frank miller incorporated into his works and they tried to integrate that sort of style into their segment of the film. to apply that graphic aesthetic to the cinematic realm, the company first created complex 3D images. then to concentrate on the lighting, they used a global illumination ray tracer rendering engine called brazil, developed by splutterfish. the effect sometimes shadowed over the special effects that was just produced, which is something 3D artists never want to let happen, but it proved to have a pleasing result.
CAFeFX and LIGHTWAVE 3D
-genarts demo reel
cafefx used lightwave 3D for the 3D elements in nearly 600 shots produced for sin city's, "the big fat kill" segment of the film. it was said that nearly all 600 shots used the lightwave program. cafefx started out with a complete green screened segment of the film and they integrated the scenes with complete cg environments (room interiors, brooding cityscapes, weather, exterior scenes, etc) using lighwave 3D
THE ORPHANAGE and BRAZIL
a san francisco based company, the company was given the segment of the "that yellow bastard" consisting of almost 600 shots. the orphanage paid close attention to the details that frank miller incorporated into his works and they tried to integrate that sort of style into their segment of the film. to apply that graphic aesthetic to the cinematic realm, the company first created complex 3D images. then to concentrate on the lighting, they used a global illumination ray tracer rendering engine called brazil, developed by splutterfish. the effect sometimes shadowed over the special effects that was just produced, which is something 3D artists never want to let happen, but it proved to have a pleasing result.